Video Proof for Every Bug

Record gameplay. Capture bugs. Share with your team.

Stop writing bug reports. Start recording them.

RVR - Video proof for every bug. Capturing gameplay for QA testing pipelines, bug reporting, and automated testing

Built for Game Testing Pipelines

Automated Pipeline Recording

Integrate video recording into CI/CD pipelines. Capture every test run, every build - automatically archived and searchable.

How Amazon Games uses RVR

Mobile QA Testing

Record directly on iOS & Android devices. No alternative exists - RVR is the only in-engine mobile recording solution.

The only solution for mobile

Bug Reports with Video Evidence

Instant replay captures the last 30-60 seconds. QA teams can attach video to every bug ticket - no more "cannot reproduce."

Used by Riot Games

Share Gameplay with Your Team

Record sessions, share with developers, designers, and stakeholders. Standard MP4/H.264 - plays anywhere, uploads everywhere.

Used by 50+ studios

All major Unreal Engine versions supported

Windows
MacOS
iOS
Android
Linux
Oculus
tvOS

Why Game Studios Choose RVR

The technical requirements that make RVR the only choice for professional game testing.

Zero External Dependencies

No ffmpeg, no codecs to install, no external processes. Ships with your game - works out of the box on every platform.

The Only Mobile Solution

Record on iOS and Android devices natively. No other Unreal plugin supports in-engine mobile recording. Period.

Headless & CI/CD Ready

Run in automated pipelines without a display. Perfect for cloud testing farms, Jenkins, GitHub Actions, and build servers.

1-3% CPU Overhead

Hardware-accelerated encoding. Record at 60fps without affecting game performance - test the real experience, not a degraded one.

Instant Replay for Bugs

Continuously buffer the last 30-60 seconds. When a bug occurs, save the replay - never miss capturing the reproduction steps.

MP4/H.264 Output

Standard formats that play anywhere. Upload to Jira, Slack, Google Drive - no conversion needed, instant sharing with your team.

Beyond Game Testing

While built for game testing, studios also use RVR for VR training, content creation, and more.

Instant Replay and Highlights Recording

Instant Replay & Highlights

Save the last 30-60 seconds of gameplay on demand. Let players capture epic moments, clutch plays, and share their best highlights instantly.

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VR Recordings

VR Recordings

Capture immersive VR experiences using render targets. Record handheld virtual cameras and scene capture components flawlessly.

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In-Game Camera Recording

In-Game Camera Recording

Multi-camera setups for cinematic content. Perfect for recording security cameras, spectator views, or custom camera angles.

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Security Camera Systems

Security Camera Systems

Build in-game surveillance systems with recorded footage. Create realistic security camera mechanics for your games.

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Drone Simulation

Drone Simulation

Capture flight data and visual recordings from drone simulations. Perfect for training and analysis.

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Dataset Creation

Dataset Creation

Generate ML/AI training data from your Unreal Engine simulations. Automate dataset collection at scale.

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Pixel Streaming Capture

Pixel Streaming Capture

Record user interactions in cloud-based applications. Capture the video feed when players interact with your pixel streaming app.

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Trusted by Leading Game Studios

From AAA studios to indie teams - dozens of game developers rely on RVR for their testing pipelines.

Amazon Games
Meta Research
Riot Games
Unlit Studio
Kara.tech
Arovertech

How Studios Use RVR

Real-world game testing workflows from leading studios.

Amazon Games

Amazon Games

Automated Testing Pipeline

Amazon Games integrated RVR into their automated testing infrastructure. Every test run generates video evidence - automatically archived and searchable by build number, test case, and failure type.

  • CI/CD pipeline integration
  • Headless server recording
  • Automated test evidence archival
Riot Games

Riot Games

Bug Reporting & QA

Riot Games uses RVR for their QA testing workflow. Testers can instantly capture bugs with video evidence - attached directly to bug tickets, eliminating "cannot reproduce" issues.

  • One-button instant replay
  • Video evidence for every bug
  • QA team productivity boost

What Developers Say

Real reviews from Unreal Marketplace and FAB.

Game Testing

"It just works! There are so many different ways to record stuff on user machines in UE5 - some better than others. For me, this solution just works, and takes all the hassle away."

Mobile QA

"This is a very useful video recording at Runtime solution. It has solved many issues for my project. I hope the author will create more high-quality functional solutions."

Developer Support

"The discord support channel is really active and the creator is quick to reply and help you out with any issues including my rookie mistake."

VR Testing

"I'm using this solution to record inside VR (handheld virtual camera using scene capture component) and it works flawlessly!"

Ready to capture every bug?

Join Amazon Games, Riot Games, and 50+ studios using RVR for game testing.

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