Runtime Video Recorder

Every bug report arrives with the last 60 seconds of video.

One bug button in your Unreal Engine game. Works on desktop, mobile, and VR. Hardware-accelerated encoding. Zero dependencies. See how →

Our customers

Amazon Games
Meta Research
Rico
Unlit Studio
Unreal Engine 5.4 - 5.8 |

Pricing

Standard

For studios and solo devs shipping commercial games.

$299
one-time purchase
  • Ship RVR inside your game
  • Unlimited developers
  • Never expires, engine upgrades included
  • All platforms & features
Buy License

Perpetual

For studio QA and internal builds. Full source, one fee, no royalties.

Custom
quote tailored to your studio
  • Everything in the Standard license
  • Full C++ source code, yours to modify
  • Evaluation build on request
  • Custom engine & platform support
  • Dedicated support & custom terms
Request Evaluation Build

Licenses vs FAB version

Platforms Recording Source code Custom engine builds Dedicated support Evaluation build
Standard All platforms Hardware-accelerated — — — —
Perpetual All platforms Hardware-accelerated ✓ ✓ ✓ On request
FAB version Windows only Basic, not optimized — — — —

Compare all licenses & read the FAQ →

How Studios Use RVR

Real-world game testing workflows from leading studios.

Amazon Games

Amazon Games

Automated Testing Pipeline

Amazon Games eliminated "cannot reproduce" bugs at scale. RVR runs inside their automated test pipeline, capturing video evidence for every test run - indexed by build, test case, and failure type - so engineers watch the failure instead of chasing a repro.

  • CI/CD pipeline integration
  • Headless server recording
  • Automated test evidence archival

50+ Studios Worldwide

Indie to Enterprise

RVR compiles into your game like any other plugin - no external binaries, no runtime configuration, no platform exceptions. One codebase ships to every target, from solo-indie launches on Steam to AAA QA pipelines and enterprise simulation rigs on Meta Quest.

  • Game QA, VR training, content creation
  • Defense & simulation recording
  • ML dataset generation at scale

See the API

Real examples from the documentation. Blueprint and C++.

Build it or buy it?

What it takes to build in-game recording yourself.

Build it in-house

  • ×A separate hardware encoder for each platform: MediaCodec on Android, AVFoundation on iOS and MacOS, Media Foundation on Windows.
  • ×Or FFmpeg and x264, with LGPL/GPL and patent questions for your legal team.
  • ×No native recorder to copy on mobile. OS screen recorders cost performance and miss what you need.
  • ×Maintenance on every Unreal Engine and OS release, forever.

Use RVR

  • ✓One API for Windows, MacOS, Linux, iOS, Android and Meta Quest.
  • ✓Native hardware encoders. No FFmpeg, no x264.
  • ✓The only native recorder for Unreal Engine on Android and iOS.
  • ✓Engine upgrades handled for you. One fee, no royalties.

Why Studios Choose RVR

The technical requirements that make RVR the only choice for professional video recording in Unreal Engine.

Zero External Dependencies

No ffmpeg, no codecs to install, no external processes. Ships with your game - works out of the box on every platform.

The Only Mobile Solution

Record on iOS and Android devices natively. No other Unreal plugin supports mobile video recording. Period.

Headless & CI/CD Ready

Run in automated pipelines without a display. Perfect for cloud testing farms, Jenkins, GitHub Actions, and build servers.

Near-Zero Overhead

Hardware-accelerated encoding. Record at 60fps without affecting game performance - test the real experience, not a degraded one.

Instant Replay for Bugs

Continuously buffer the last 30-60 seconds. When a bug occurs, save the replay - never miss capturing the reproduction steps.

MP4/H.264 Output

Standard formats that play anywhere. Upload to Jira, Slack, Google Drive - no conversion needed, instant sharing with your team.

RVR - Video proof for every bug. Capturing gameplay for QA testing pipelines, bug reporting, and automated testing

What Studios Record with RVR

Automated Pipeline Recording

Integrate video recording into CI/CD pipelines. Capture every test run, every build - automatically archived and searchable.

How Amazon Games uses RVR

Mobile QA Testing

Record directly on iOS & Android devices. No alternative exists - RVR is the only mobile video recording plugin for Unreal Engine.

The only solution for mobile

Bug Reports with Video Evidence

Instant replay captures the last 30-60 seconds. QA teams can attach video to every bug ticket - no more "cannot reproduce."

Share Gameplay with Your Team

Record sessions, share with developers, designers, and stakeholders. Standard MP4/H.264 - plays anywhere, uploads everywhere.

Used by 50+ studios

Use Cases

From game testing to VR training, content creation, and beyond - see how studios use RVR.

Instant Replay and Highlights Recording

Instant Replay & Highlights

Save the last 30-60 seconds of gameplay on demand. Let players capture epic moments, clutch plays, and share their best highlights instantly.

Learn More
VR Recordings

VR Recordings

Capture immersive VR experiences using render targets. Record handheld virtual cameras and scene capture components flawlessly.

Learn More
In-Game Camera Recording

In-Game Camera Recording

Multi-camera setups for cinematic content. Perfect for recording security cameras, spectator views, or custom camera angles.

Learn More
Security Camera Systems

Security Camera Systems

Build in-game surveillance systems with recorded footage. Create realistic security camera mechanics for your games.

Learn More

What Developers Say

Real reviews from Unreal Marketplace and FAB.

Game Testing

"It just works! There are so many different ways to record stuff on user machines in UE5 - some better than others. For me, this solution just works, and takes all the hassle away."

Mobile QA

"This is a very useful video recording at Runtime solution. It has solved many issues for my project. I hope the author will create more high-quality functional solutions."

Developer Support

"The discord support channel is really active and the creator is quick to reply and help you out with any issues including my rookie mistake."

VR Testing

"I'm using this solution to record inside VR (handheld virtual camera using scene capture component) and it works flawlessly!"

Ready to start recording?

Join Amazon Games and 50+ studios using RVR in production.

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