Mobile QA January 2026

Mobile Game Testing Video Evidence

The missing piece in mobile QA. Every bug needs proof.

The Gap in Mobile QA

Desktop QA has OBS, ShadowPlay, screen recording. Mobile has... nothing that works.

Typical mobile bug report:

Bug: Character clips through wall on level 3

Steps: Jump near the corner, sometimes it happens

Video: [None - couldn't capture on device]

Status: Cannot Reproduce

Why Mobile Video Capture Fails

✗

Screen Recording Apps

Run in separate process. Consume battery. Add 5-10% CPU overhead. Change bug behavior.

✗

Device Mirroring

Requires USB tether. Adds latency. Can't capture timing-sensitive bugs accurately.

✗

Device Farms

AWS/Firebase record at OS level. Miss in-game context. No engine integration.

The Solution: Recording From the Render Pipeline

RVR records from inside Unreal Engine on the device:

iOS

  • • VideoToolbox hardware encoder
  • • 3-5% overhead
  • • Works on all iOS devices

Android

  • • MediaCodec hardware encoder
  • • 3-8% overhead
  • • Works across device fragmentation

Mobile QA Workflow

🎮
Tester plays on device
→
🐛
Bug occurs
→
💾
Tap "Save Replay"
→
📹
Video attached to bug

ROI

100%
Bug reports with video
0
"Cannot reproduce" on mobile
60%
Faster mobile bug resolution

Before vs After

Before RVR

  • • 40% of mobile bugs marked "cannot reproduce"
  • • 3-5 day average bug resolution
  • • QA wastes time writing detailed steps
  • • Developers guess what happened

After RVR

  • • 100% of bugs have video evidence
  • • Same-day resolution
  • • 30-second video replaces paragraphs
  • • Developers see exactly what happened

Trusted By

Studios shipping mobile games that need video proof:

Amazon Games Meta