Animation Pipeline for Game Studios

Video to Game-Ready
Animation

The end-to-end AI mocap pipeline that transforms any video into production-quality animations. Markerless capture, automatic cleanup, and one-click export to Unreal Engine 5.

10x

Faster than traditional mocap

90%

Less cleanup work

$0

Mocap suit required

1-Click

UE5 export

Traditional Mocap is Broken

Game studios waste weeks on animation pipelines that should take hours.

The Old Way

  • $10,000+ mocap studio sessions

    Expensive equipment, specialized facilities, actors in suits

  • Days of manual cleanup

    Fixing noise, jitter, foot sliding, intersection issues

  • Complex retargeting workflows

    Hours spent mapping bones, fixing proportions, tweaking IK

  • Limited iteration speed

    Need a reshoot? Start from scratch.

The AI Way

  • Any camera, any video

    Phone footage, reference videos, even YouTube clips work

  • AI-powered automatic cleanup

    Neural networks fix noise, jitter, and foot sliding automatically

  • One-click retargeting

    Automatic skeleton mapping to MetaHuman or any rig

  • Instant iteration

    New take? Process it in minutes, not days.

How the Pipeline Works

From video capture to Unreal Engine in four simple steps.

Capture Video

Record your performance with any camera—smartphone, webcam, or professional rig. No markers, no suits, no special equipment. Our markerless AI mocap extracts motion from standard video.

iPhone/Android Webcam DSLR Reference footage

AI Motion Extraction

Advanced pose estimation neural networks analyze your video frame-by-frame, extracting 3D skeletal motion data. Works with single or multiple camera setups.

🎬
Video Input
🧠
AI Processing
💀
3D Skeleton

Automatic Cleanup & Retargeting

AI-powered cleanup fixes common mocap issues automatically. Then, one-click retargeting maps the animation to your character rig—MetaHuman, custom skeleton, or any UE5-compatible rig.

  • Noise reduction
  • Jitter removal
  • Foot sliding fix
  • Ground contact
  • Bone mapping
  • Proportion adjustment

Export to Unreal Engine

One-click export creates UE5-ready animation assets. Drop directly into Sequencer for cinematics or use in Animation Blueprints for gameplay. Full integration with UE5's animation tools.

UE5 Sequencer Animation Blueprints MetaHuman Control Rig

Built for Game Studios

Everything you need for cinematic-quality animations without the traditional mocap overhead.

🎯

Markerless Capture

No suits, no markers, no sensors. AI extracts motion from standard video footage captured with any camera.

AI Cleanup

Neural networks automatically fix noise, jitter, foot sliding, and intersection issues that plague raw mocap data.

🔄

Auto Retargeting

One-click retargeting to any skeleton. Works with MetaHuman, custom rigs, and all UE5-compatible skeletons.

🎬

Cinematic Quality

Production-ready animations for game trailers, cutscenes, and in-engine cinematics. Quality that matches traditional mocap.

Batch Processing

Process entire libraries of reference footage. Queue videos overnight and wake up to game-ready animations.

🎮

UE5 Native

Deep integration with Unreal Engine 5. Export directly to Sequencer, Animation Blueprints, and Control Rig.

Perfect For

🎥 Game Trailers

Create cinematic trailers with professional-quality character animations. No mocap studio needed.

🎭 Cutscenes

Build dramatic in-engine cinematics with expressive character performances captured from video.

🎮 Gameplay Animation

Rapidly prototype and iterate on gameplay animations. Record references and convert to final assets.

🏃 Indie Studios

AAA-quality animations without the AAA budget. Perfect for small teams with big ambitions.

📺 Virtual Production

Quick turnaround for virtual production shoots. Convert director reference into final animation.

🎓 Previz & Prototyping

Rapidly block out animations for previz. Test ideas before committing to full production.

Frequently Asked Questions

How does video to game-ready animation work?

Our AI mocap pipeline extracts motion data from any video source using markerless pose estimation. The AI then automatically cleans up noise, fixes foot sliding, and retargets the animation to your character rig. Export directly to Unreal Engine with one click.

What makes this different from traditional mocap workflows?

Traditional mocap requires expensive suits, markers, and hours of cleanup work. Our AI pipeline uses markerless capture from any video—phone recordings, reference footage, even YouTube clips. AI handles cleanup automatically, reducing days of work to minutes.

Can indie studios afford AI mocap for their games?

Yes! Our pipeline eliminates the need for expensive mocap studios and lengthy cleanup processes. Indie teams can capture performances anywhere with just a camera, then use AI to produce production-quality animations at a fraction of traditional costs.

How do I integrate AI mocap animations into Unreal Engine 5?

Our one-click export creates UE5-ready animation assets. The retargeting system automatically maps animations to your MetaHuman or custom skeleton. Import directly into Sequencer for cinematics or use in gameplay animation blueprints.

Is this suitable for game trailers and cutscenes?

Absolutely. The AI cleanup produces cinematic-quality animations. Many studios use our pipeline for game trailers, in-engine cutscenes, and promotional content. The quality matches traditional mocap at a fraction of the time and cost.

What video quality do I need for good results?

The AI works with a wide range of video quality. For best results, we recommend at least 720p resolution at 30fps. Good lighting and a clear view of the performer's full body will produce the highest quality motion data.

What Unreal Engine versions are supported?

Unreal Engine 5+ only. The AI Mocap Pipeline exports directly to UE5-compatible formats and integrates with Sequencer and Animation Blueprints.

Ready to Transform Your Animation Workflow?

Join studios already using AI to create game-ready animations in minutes, not days.

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