QA & Testing Solution

Game Testing Video Recording
with Automatic Bug Capture

Record gameplay automatically during QA sessions. Capture bugs with video evidence, enable instant replay for bug reports, and integrate seamlessly into your testing workflow.

Used by Amazon Games Used by Riot Games

The Problem with Traditional Bug Reporting

Hard to Reproduce

QA testers describe bugs in text, but developers can't reproduce them without seeing exactly what happened.

Missing Context

Screenshots miss the sequence of events leading to bugs. Video evidence shows the full story.

External Recorders Hurt Performance

OBS and screen recorders add 5-15% CPU overhead, making test environments inaccurate.

How Runtime Video Recorder Solves This

Built specifically for Unreal Engine, RVR provides always-on recording with minimal performance impact—perfect for QA workflows.

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Instant Replay Buffer

Always recording the last 30-60 seconds. When a bug happens, save the replay instantly—no need to start recording in advance.

Learn more →
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Crash Recovery

Even when games crash, RVR preserves recording up to the crash point. Never lose critical bug evidence again.

Learn more →

1-3% CPU Overhead

Hardware-accelerated encoding ensures test environments match production performance. No artificial slowdowns.

See benchmarks →
🎯

Event-Triggered Recording

Start recording automatically on specific game events—errors, assertions, custom triggers. Perfect for automated QA pipelines.

View events API →
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Blueprint Integration

No C++ required. Control recording entirely through Blueprints—start, stop, save clips, trigger on events.

Blueprint guide →
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Mobile QA Support

Test on Android and iOS with the same recording capabilities. One solution for all platforms.

Platform support →

QA Workflow Integration

Enable Always-On Recording

Configure RVR to continuously buffer gameplay. Recording happens in the background with zero impact on tester workflow.

// Blueprint: Start instant replay buffer on game start
StartInstantReplayRecording("60") // 60-second buffer

Test Normally

QA testers play the game as usual. RVR continuously captures in the background, maintaining a rolling buffer of the last 30-60 seconds.

Bug Encountered? Save the Replay

When a tester finds a bug, one button press saves the video evidence. Can also be triggered automatically on errors.

// Blueprint: Save replay when bug report button pressed
SaveInstantReplay("BugReport_001.mp4")

Attach to Bug Report

Video file is saved locally or uploaded to your bug tracking system. Developers see exactly what happened, leading to faster fixes.

Results from Studios Using RVR for QA

3x

Faster bug reproduction

60%

Fewer "cannot reproduce" issues

1-3%

CPU overhead during testing

Frequently Asked Questions

How do I record bugs in Unreal Engine with video evidence?

Runtime Video Recorder provides automatic recording during gameplay. When a bug occurs, use the instant replay feature to save the last 30-60 seconds of gameplay. The video file is automatically saved and can be attached to bug reports.

Can I automate video recording during QA testing sessions?

Yes! RVR can be triggered programmatically via Blueprints or C++. Set up automatic recording triggers for specific events like crashes, assertion failures, or custom conditions. Perfect for automated QA pipelines.

What is the performance impact of recording during game testing?

Runtime Video Recorder uses hardware-accelerated encoding with only 1-3% CPU overhead. Recording runs independently of game framerate, so your testing environment remains accurate to production performance.

Does RVR support crash recovery for bug recordings?

Yes, RVR includes crash recovery features. Even if your game crashes, the recording up to that point is preserved, giving you valuable video evidence of what led to the crash.

Start Recording Bugs with Video Evidence

Join Amazon Games, Riot Games, and leading studios using RVR for QA workflows.

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