Industry Analysis December 2024

Why AAA Studios Are Abandoning
Custom Engines for Unreal Engine
(And What It Means for Cinematic Tools in 2026)

An analysis of the industry shift that's reshaping game development, film production, and the future of real-time content creation.

15 min read For Studio Decision-Makers
$50-100M
Annual cost to maintain a custom AAA engine
70%+
Of new AAA projects now use Unreal Engine
18-24mo
Faster time-to-market with UE5 vs custom
5%
UE5 royalty after $1M revenue (vs $0 upfront)

The Custom Engine Exodus: What's Really Happening

The past three years have witnessed an unprecedented shift in game development. Studios that spent decades building and maintaining proprietary engines are now making the switch to Unreal Engine 5. This isn't a trendβ€”it's a fundamental restructuring of how games are made.

Notable Studio Migrations (2022-2025)

CD Projekt Red

Abandoned REDengine after Cyberpunk 2077. The Witcher 4 and future titles will use Unreal Engine 5.

Crystal Dynamics

Moved from Foundation Engine to UE5 for the next Tomb Raider game.

The Coalition

Microsoft's Gears of War studio deepening UE5 integration after years of UE4 customization.

IO Interactive

Glacier Engine studio developing Project 007 on Unreal Engine.

BioWare

After struggles with Frostbite, Mass Effect 5 is being built on Unreal Engine 5.

The question is no longer "should we switch to Unreal?" but rather "can we afford not to?" Studios are recognizing that maintaining a competitive custom engine requires resources that could be better spent on actual game development.

"We were spending 40% of our engineering budget just keeping the engine competitive with UE5's features. That's not sustainable when you're trying to ship games."
β€” Technical Director, Major AAA Studio (anonymized)

The Real Cost: Custom Engine vs Unreal Engine 5

Decision-makers evaluating engine migrations need hard numbers. Here's what the financial reality looks like in 2025:

Cost Category Custom Engine Unreal Engine 5
Engine Team (50-100 engineers) $50-100M/year $0 (Epic maintains)
Feature Development Years of R&D Included (Nanite, Lumen, etc.)
Platform Support $5-20M/platform/year Included (all major platforms)
Licensing $0 5% after $1M revenue
Talent Pool Limited (proprietary knowledge) Large (industry standard)
Tool Ecosystem Build everything in-house Marketplace + community
Break-Even Point β€” ~$2B lifetime revenue

The Hidden Costs of Custom Engines

πŸ• Time-to-Market

Custom engines add 18-24 months to development cycles. In a market where release windows are crucial, this delay can cost more than the 5% royalty.

πŸ‘₯ Hiring Challenges

Finding engineers who know your proprietary engine is nearly impossible. UE5 developers are abundant and can be productive immediately.

πŸ”§ Technical Debt

Legacy engines accumulate decades of workarounds. Studios report 30-40% of engine work is maintaining compatibility with old systems.

πŸ“± Platform Fragmentation

Each new console generation or platform requires significant engine investment. Epic absorbs these costs and passes them to all users.

For a game that earns $500M, the UE5 royalty is $25M. Compare that to the $100M+ annual cost of a custom engine teamβ€”the math is increasingly clear, especially for studios shipping games every 3-5 years.

Why Unity Is Declining vs Unreal Engine

Unity's September 2023 runtime fee announcement was a catalyst, but the shift was already underway. Here's why Unreal Engine is winning the AAA and mid-size market:

Unity's Missteps

  • βœ— Runtime Fee Controversy: The per-install fee shattered developer trust, even after rollback.
  • βœ— DOTS Delays: The promised ECS architecture took years and still lacks full adoption.
  • βœ— Render Pipeline Fragmentation: URP, HDRP, and Built-in create compatibility headaches.
  • βœ— Corporate Direction: Acquisition spree and ad tech focus distracted from core engine development.

Why UE5 Is Winning

  • βœ“ Nanite & Lumen: Revolutionary rendering that would take years to replicate.
  • βœ“ MetaHuman: Production-ready digital humans out of the box.
  • βœ“ Clear Licensing: 5% after $1M, no surprises. Epic has never changed terms retroactively.
  • βœ“ Film/TV Validation: The Mandalorian, Westworld, and more prove production readiness.
  • βœ“ Ecosystem Maturity: Marketplace, FAB, and robust plugin ecosystem.

Unity remains strong in mobile and indie markets where its lighter footprint is an advantage. But for AAA, mid-size studios, and anyone doing cinematic work, Unreal Engine 5 has become the default choice.

Unreal Engine Market Share Predictions for 2026

Based on announced projects, studio migrations, and industry trends, here's what we expect the game engine landscape to look like by the end of 2026:

AAA Games
75%+
UE5 market share for new AAA projects
Mid-Size Studios
60%
Adoption rate for studios with 50-200 employees
Virtual Production
90%+
UE5 dominance in film/TV virtual production

The Future of Custom Engines

Custom engines won't disappear entirely, but they'll become increasingly rare:

Studios That Will Keep Custom Engines

  • β€’ Rockstar (RAGE): Scale justifies investment; GTA/RDR sales cover engine costs
  • β€’ Nintendo: First-party exclusivity and unique hardware requirements
  • β€’ id Software (id Tech): Specialized for high-performance shooters
  • β€’ Valve (Source 2): Steam platform integration and VR focus

Studios Likely to Migrate (2025-2027)

  • β€’ Mid-size studios currently on proprietary tech
  • β€’ Publishers consolidating engine strategies across studios
  • β€’ Teams struggling with next-gen feature parity

What This Means for Mid-Size Studios

Mid-size studios (50-200 employees) face unique pressures. They need AAA-quality visuals but can't afford AAA-sized engine teams. Here's the strategic calculus:

Strategic Benefits of UE5 for Mid-Size Teams

Immediate Advantages

  • β€’ Access to Nanite/Lumen without R&D investment
  • β€’ Hire from large UE5 talent pool
  • β€’ Leverage Marketplace for rapid prototyping
  • β€’ Cross-platform deployment out of the box

Long-Term Benefits

  • β€’ Automatic engine updates and optimizations
  • β€’ Community solutions for common problems
  • β€’ Staff can move between UE5 projects seamlessly
  • β€’ Future-proofing for PS6/next Xbox generation
"Switching to UE5 let us reassign 15 engineers from engine maintenance to gameplay features. Our next game will ship 18 months earlier with better graphics than we could have achieved on our old engine."
β€” Studio Director, AA Publisher

The Cinematic Production Revolution

Perhaps the most significant implication of UE5 dominance is what it means for cinematic tools and workflows. As more studios standardize on Unreal Engine, the ecosystem of production tools is maturing rapidly.

🎬

Virtual Production Integration

LED volumes, camera tracking, and real-time compositing are now standard features. Studios like ILM, Weta, and Disney use UE5 for in-camera VFX.

πŸŽ₯

In-Engine Cinematics

Sequencer enables film-quality cutscenes rendered in real-time. Games like Hellblade II demonstrate movie-quality cinematics at 60fps.

πŸ‘€

MetaHuman Pipeline

Production-ready digital humans that would have cost millions to create are now accessible to any studio using UE5.

πŸ“Ή

Real-Time Recording

Tools like Runtime Video Recorder enable capturing high-quality footage directly from UE5 for trailers, debug, and content creation workflows.

What This Means for Your Pipeline

As UE5 becomes the industry standard, investing in Unreal-native tools pays dividends:

  • β†’ Standardized Workflows: Staff moving between projects or studios already know the tools
  • β†’ Ecosystem Integration: UE5 plugins work together; custom engines require building everything from scratch
  • β†’ Cross-Media Production: The same engine and tools work for games, film, TV, and advertising

Production-Ready Recording for UE5

Runtime Video Recorder enables professional video capture directly in Unreal Engine. Used by Amazon Games, Riot Games, and leading studios for game testing, cinematics, and content creation.

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Pipeline Investment Strategies for 2026

For studio decision-makers evaluating engine migrations and pipeline investments, here's a strategic framework:

βœ“ High-Value Investments

  • β€’ UE5 training programs: Upskill existing team on Unreal-specific workflows
  • β€’ Quality-of-life plugins: Tools like RVR that integrate natively and save engineering time
  • β€’ Asset pipeline automation: Leverage UE5's Python scripting and data assets
  • β€’ CI/CD for Unreal: Automated builds, testing, and deployment

⚠ Evaluate Carefully

  • β€’ Deep engine modifications: May break with UE updates; prefer plugins when possible
  • β€’ Proprietary toolchains: Consider if UE5 native tools or Marketplace solutions exist
  • β€’ Custom rendering features: Nanite/Lumen make many custom solutions obsolete

βœ— Avoid

  • β€’ Forking the engine: You lose updates and community compatibility
  • β€’ Building custom engines from scratch: Unless you're Rockstar-scale, the math doesn't work
  • β€’ Staying on legacy engines: Next-gen feature parity will become impossible

Frequently Asked Questions

Why are AAA studios switching to Unreal Engine?

AAA studios are switching to Unreal Engine primarily due to the escalating costs of maintaining custom engines ($50-100M+ annually), faster time-to-market with UE5's production-ready features, access to a larger talent pool, and superior cinematic tools like Nanite and Lumen that would take years to develop in-house.

What is the cost of maintaining a custom game engine vs Unreal Engine 5?

Maintaining a custom AAA-capable engine costs $50-100M annually for a 50-100 person engine team. Unreal Engine 5 is free until $1M in revenue, then 5% royalties. For most studios, the break-even point makes UE5 significantly more cost-effective, especially considering built-in features like Nanite, Lumen, and MetaHuman.

What happened to Unity vs Unreal Engine market share?

Unity's controversial 2023 runtime fee announcement accelerated developer migration to Unreal Engine. While Unity remains strong in mobile and indie markets, AAA and mid-size studios increasingly choose Unreal Engine 5 for its superior rendering capabilities, better performance on next-gen hardware, and Epic's developer-friendly licensing.

Which game engine is best for cinematic production in 2026?

Unreal Engine 5 dominates cinematic production with features like Nanite (virtualized geometry), Lumen (global illumination), MetaHuman (digital humans), and robust Sequencer tools. Major film studios including ILM, Weta, and Disney use UE5 for virtual production, and the ecosystem of plugins like Runtime Video Recorder enables professional-grade capture workflows.

What is the future of custom game engines in 2026?

Custom engines will increasingly become niche solutions for studios with very specific technical requirements or those large enough to justify the investment (like Rockstar or Nintendo). Most mid-size and even large AAA studios will adopt Unreal Engine 5, focusing their engineering resources on gameplay innovation rather than engine maintenance.

How long does it take to migrate from a custom engine to UE5?

Full studio migration typically takes 12-24 months, including training, pipeline development, and first project completion. However, studios can begin new projects on UE5 immediately while maintaining legacy games on existing engines. Many studios run both in parallel during transition.

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